Showing posts with label Bergelmir. Show all posts
Showing posts with label Bergelmir. Show all posts

Sunday, 18 November 2012

Bergelmir's wife


Bergelmir's wife and her husband are the only two Jotnar to survive the bloodshed when the Gods kill Ymir. Little is know of her from the old sources except for that and that she and her husband restart the Jotnar race which again become numerous.

I've had trouble sculpting female figures because my main reference always have been the mirror. It's finally started to loosen up a little. Main features to make a figure female is big hips and a small jaw. Big hips are emphasized by a extra narrow waist, and a small jaw is empathized by a extra large forehead. Usually my style have been figures with long faces and small foreheads, which I have realized is very hard to make feminine. Other general traits of a female face is that it has small features than a male face. Smaller chin, nose, jaw (especially important), ears, an almost absent brow and narrower eyebrows. Big eyelashes and heart shaped lips are also very feminine, but I was happy I managed to make her look feminine without those as those things takes more time to animate.

Her legs are not really made for walking, but that's OK as she won't use them in the movie. If she were to walk I would have to design her differently.

Saturday, 17 November 2012

Bergelmir


Bergelmir is a frost giant, and one of Ymir's grandsons. His name means "Mountain Yeller". He is one of the very few Jotnar to escape the bloodshed and repopulate the Jotnar tribe after the Gods kill Ymir and the blood from Ymir's body creates a massive flood. In one of the old sources it's just Bergelmir and his wife who survives, in another he has his household with him. For the movie though it's more practical production wise that it's just him and his wife I have to sculpt and animate.

While making him I experimented a little bit with giving him texture. The brown plasticine was very sticky so my fingers left marks on the lighter green color which I then smoothed out. The texture gives more realism, but realism reduces the stylistic look so there's a fine balance. In the end I removed the texture from his face, shoulders and chest as those areas get the most light, and left it on his arms and back. His back won't be seen in the movie anyway, so it doesn't matter there.