Tuesday, 4 December 2012
Here's two frames from the movie showing Odin molding a maggot into a dwarf. The process is simple. First, kill a frost giant. Then, take his dead body and make a world, using his flesh to make the earth, bones for mountains and hair for trees. Then. wait for maggots to appear from the rotting corpse. Take the maggots, do some molding and ta-da! You've got a dwarf. There's no female dwarfs though, so if you wanna be nice like the Gods, give them a couple of princes that can forge more out of rocks.
Saturday, 1 December 2012
To make the big feet, but not mix more plasticine than necessary to get Jotunn-green, I covered two cardboard plates in the shape of giant feet with plasticine in a layer just thick enough to get some depth. They actually became very heavy, which made them hard to animate because gravity really wanted them to tip over. Every break I took the feet would have sagged noticeably, and needed readjustment. In the movie, the frost giant is therefore sleeping a little bit restlessly during this scene.
Wednesday, 28 November 2012
Monday, 26 November 2012
Sunday, 18 November 2012
I've had trouble sculpting female figures because my main reference always have been the mirror. It's finally started to loosen up a little. Main features to make a figure female is big hips and a small jaw. Big hips are emphasized by a extra narrow waist, and a small jaw is empathized by a extra large forehead. Usually my style have been figures with long faces and small foreheads, which I have realized is very hard to make feminine. Other general traits of a female face is that it has small features than a male face. Smaller chin, nose, jaw (especially important), ears, an almost absent brow and narrower eyebrows. Big eyelashes and heart shaped lips are also very feminine, but I was happy I managed to make her look feminine without those as those things takes more time to animate.
Her legs are not really made for walking, but that's OK as she won't use them in the movie. If she were to walk I would have to design her differently.
Saturday, 17 November 2012
While making him I experimented a little bit with giving him texture. The brown plasticine was very sticky so my fingers left marks on the lighter green color which I then smoothed out. The texture gives more realism, but realism reduces the stylistic look so there's a fine balance. In the end I removed the texture from his face, shoulders and chest as those areas get the most light, and left it on his arms and back. His back won't be seen in the movie anyway, so it doesn't matter there.